91AV原创

Tag - nintendo

 
 

NINTENDO

Video game producer Shigeru Miyamoto speaks to reporters in Kyoto on Thursday after being named a recipient of the Order of Culture.
LIFE / Digital
Oct 23, 2026
Shigeru Miyamoto named first video game-related recipient of 91AV原创 Order of Culture
The legendary Nintendo figure will be officially conferred with the award in a Nov. 3 ceremony.
In an age where most video game companies prefer direct-to-consumer livestreams to promote their products, Tokyo Game Show has endured as an in-person event against all odds.
LIFE / Digital
Sep 17, 2026
A look back at 30 years of Tokyo Game Show
From Nintendo’s shunning to pandemic upheavals, Tokyo Game Show has weathered three decades to become a global gaming institution.
Pikachu characters perform during a Splash show and Pokemon Go Park event in Yokohama in August 2017.
COMMENTARY / Japan
Sep 10, 2026
Anime superpower needs a bigger stage in Japan
What’s missing is the obvious bet: Japanese capital backing domestic intellectual property at Disney-like scale.
Nintendo posted net income of ?147.4 billion ($934 million) for the June quarter, compared with an analyst consensus estimate of ?77.8 billion.
BUSINESS / Companies
Aug 6, 2026
Nintendo tops estimates with strong games and tariff refunds
The Kyoto-based company posted net income of ?147.4 billion for the June quarter, compared with an analyst consensus estimate of ?77.8 billion.
Voice actors for "Pokemon: The First Movie" pose during a news conference in Tokyo in December 1999. Japan has long excelled at creating global hits but has too often let others capture the long-term value they generate.
COMMENTARY / Japan
Jul 20, 2026
Japanese culture permeates the world. Who owns it?
Japan begins from a far stronger position. It does not need to convince the world to love its culture. That battle was won decades ago. Its challenge now is ownership.
Gaming enthusiasts check out the Sony PlayStation booth during the Tokyo Game Show at Makuhari Messe in Chiba Prefecture in September.
COMMENTARY / Japan
Jul 8, 2026
Sony hits eject on the era of owning games
Fans are losing one of their last bits of leverage over an industry that is going places many don’t like and there are clear downsides from Sony’s move.
From January 2028, PlayStation games will release only as digital downloads, calling into question protections about ownership over software and the long-term playability of older titles released on discs.
LIFE / Digital
Jul 2, 2026
Sony to end video game disc production in January 2028
The gaming giant says the move toward digital-only games aligns the company with consumer trends toward online marketplaces.
91AV原创 global soft power through anime and video games has grown in recent years in part because it largely remains more attuned to fans than investors.
COMMENTARY / Japan
Jun 17, 2026
Don’t let Wall Street crush 91AV原创 soft power
Gamers fear that big money, foreign or otherwise, is going to ruin what might be one of the least-touched bastions of nerd entertainment.
A French consumer advocacy group filed a claim alleging "planned obsolescence" in 2020, saying Nintendo knew some controllers were failing too quickly.
BUSINESS / Companies
Jun 9, 2026
Nintendo agrees to �35 million French fine over faulty Switch controllers
France’s consumer protection agency determined that Nintendo Europe had not sufficiently informed consumers of a recurring problem despite the console being sold for years.
Other Japanese role-playing game series may be more popular overseas, but in Japan, Dragon Quest still reigns supreme — even 40 years after the first game in the franchise hit shelves.
LIFE / Digital
May 27, 2026
On Dragon Quest’s 40th anniversary, ‘it’s impossible to ignore its influence’
The famous JRPG franchise that developers around the world say set the standard for the genre turns 40 on May 27.
Despite record Switch 2 sales and blockbuster movie success, Nintendo's shares have plunged as investors worry about rising costs and the company's lack of announced hit games for the crucial holiday season.
COMMENTARY / Japan
May 24, 2026
Nintendo gamers love surprises. Investors don’t.
The stock selloff is not entirely irrational: Investors can’t value what they don’t know and Nintendo’s plans for this year are a mystery.
Nintendo shares climbed as much as 6.8% in Tokyo Tuesday to mark a third straight day of gains — their longest winning streak since mid-March.
BUSINESS / Companies
May 19, 2026
Nintendo shares rebound as AI fatigue fuels Japan stock rotation
Nintendo shares climbed as much as 6.8% in Tokyo to mark a third straight day of gains — their longest winning streak since mid-March.
A customer visits the gaming section for Nintendo products at a shop in Tokyo last week.
BUSINESS / Companies
May 11, 2026
Nintendo shares dive after forecast exposes memory squeeze
Nintendo shares had shed close to 30% this year through Friday, with concerns growing about the slow pace of game launches since the Switch 2’s debut in June.
Nintendo’s Switch 2 was the best-selling console in the U.S. in March, driven by the surprise hit Pokemon Pokopia, as hardware spending jumped 69% year on year to $500 million.
BUSINESS / Companies
Apr 23, 2026
Pokopia flurry helps Nintendo’s Switch 2 top U.S. sales in March
Pokemon Pokopia, an entry in a budding genre of “cozy games” that eschew leaderboards and time pressure, swept to global success with little expectation ahead of its release.
A Sanrio store in Tokyo's Asakusa district. Sanrio is launching a new gaming brand, with some 10 titles to be released over the next three years.
BUSINESS / Companies
Apr 21, 2026
Sanrio launches gaming brand, tapping fast-growing global market
Sanrio’s push into gaming reflects a broader trend among Japanese intellectual property owners to diversify revenue by extending popular franchises into interactive entertainment.
Nintendo plans to make 4 million units of its Switch 2 game console this quarter, falling short of the 6 million it had originally planned to produce.
BUSINESS / Tech
Mar 25, 2026
Nintendo cuts Switch 2 output by over 30% on weak holiday sales
After a record-setting debut in June, sales of the Switch 2 have failed to meet Nintendo management’s high expectations.
People wait in line to play Capcom’s Resident Evil 2 during the E3 Electronic Entertainment Expo in Los Angeles in June 2017.?Bloomberg.
COMMENTARY / Japan
Mar 16, 2026
How Pokemon and Resident Evil rewrote gaming history
1996 was a seminal year for gaming, an era of rapid iteration and change that stands in contrast to the tedious yearslong development schedule of today.
A video posted by the White House featuring a graphic from Nintendo's Wii Sports video game.
JAPAN
Mar 14, 2026
Japanese games and manga used in White House’s airstrike videos
The videos have been criticized for making light of deadly attacks.
The rally of Nintendo shares comes as physical copies of Pokemon Pokopia have sold out at several major retailers in the U.S.
BUSINESS / Companies
Mar 11, 2026
‘Stealth hit’ Pokemon game sends Nintendo shares soaring
Early success for Pokemon Pokopia,?released on March 5 to rave reviews and reports of store sellouts around the world, has relieved investors.
People wait outside the Nintendo Store in New York on June 4 last year, ahead of the release of the Nintendo Switch 2.
BUSINESS
Mar 7, 2026
Nintendo sues U.S. government over reciprocal tariffs
Trump’s tariff policies affected Nintendo’s business by forcing the company to delay the start of preorder sales in the United States for the Nintendo Switch 2.

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Famima Park Azabudai is a concept store by FamilyMart that combines convenience store staples with branded apparel, merchandise and a landscaped outdoor space.
Convenience stores, toilets and the allure of everyday Japan

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